I love the concept of a blind man's simon. I have never seen a game for blind people before on Newgrounds. This is probably because blind people would never visit a games site, but I won't subtract points because the game is kind of useless :P. After all, it's still entertaining for me.
Why I didn't give you a 5/5 is because the main point of the game, the sound, doesn't feel finished. It's not bad, but you could've included much higher quality sound.
It's most noticable in the tutorial, where the girl's voice changes halfway through the tutorial. The man's voice and the automated voice are way softer there as well. It'd be nice if the voice was the same volume throughout the entire game.
What does seem finished is the highscore. It's nice that you included a "ten" for every ten buttons you pressed correctly.
There is a bug there though. The highscore will always sound in the sound you got it in. It could work as a way to have different high scores for different people, but then you should have a different high score for every voice.
I am not at all disappointed by the fact that this game is completely black, but for an all-sound game the sound should be of higher quality. Everything works though, and for the original idea I give you bonus points.
Review request club
You've definitely got a point with the voice volume. Can't tell if that's your only complaint, or what you mean by the voices needing 'higher' quality.
I see you've also noticed the highscore glitch. I only discovered that after uploading the patch with the female voice. Oh well...
I think this game is really awesome. Not just because it's really hard, but because of its new way of platforming.
The idea of exploring a game by dying is genius. It gives the game something I hadn't seen before.
This also forces you to be strategic in each level. Because you need to get at least a few perfect pig runs in the later levels, you can't rely on a lucky jump once to clear the level. You need to plan, and get to the end, or almost the end, multiple times in a row. But never enough times to let it get boring.
Another thing I really liked was the music. The slightly irritating but awesome music fits just perfectly with this game. It did get repetive, but that's no problem since you made a mute button.
Good thing you added a self-destruct button too.
It's not perfect though. Because it's that hard to complete a level without losing any pigs, I would've liked something for it. I've only completed a few levels without losing any pigs, but apart from a score bonus you get nothing. Maybe you could make a medal for it, or even more bonus levels?
Speaking of more levels, this game would be perfect for a level editor. I would've loved making levels of my own, and playing other levels ranked for most fun and most difficult. This would make the game even more addicting, and give some more length to the game.
Another small thing is that I would like a pause button. Especially because planning a level can take several minutes, and when you just have a few nice death places, it's irritating that you can't pause the game.
None of these things really bothered me though, they are more like extras I would've liked.
Short conclusion: Although the game is not perfect, it's going straight in my favorites.
I'm number 95 to complete it ;)
It's a good start, but still a pretty bad game.
It's always good if you don't have any glitches/bugs. You have got the basic code right, which is of course a good thing.
It's really a challenge to win, but not impossible. That's good too.
There are a few things that cause this game to look amateurish:
- No instructions. Although it's pretty easy to understand that you have to press the up arrow to drive forward and the right and left arrow keys to drive left/right, it would be nice if it had been said. Also, say that I'm the blue car.
- You can press the bottom arrow key at the start to drive backwards to the finish and win.
- The graphics are too simple. Although the lines in the corners are a nice addition, the green and white parts are too flat.
- You can drive through the other car.
I also didn't like that the other car is faster than you and starts off much faster.
thanks by help.
I'm new in codes flash.
I think it's really great how you could make this. This must've taken a lot of time and research. I love to just scroll through all of the items/lengths to see the huge difference in size.
I think the best part about this is that it looks really nice, and structured. It's immediately clear what this flash is about, and having just one button makes the game organized.
The soft music adds to that. It's nice to hear, and not distracting.
I don't know if this can be used as a study book kind of thing though. It would be nice if we could imput a length (like 10^-27), and get the item or length we're searching for. And maybe even an object. resembling it. If you're looking for something, it takes a bit long to search for it now.
Maybe you could even make a small dictionary with a few items and their lengths, so you scroll to it by typing its name?
Another minor thing I dislike is that some of the items don't blend in too well with their environments. Especially from 10^23 to 10^27, it was clearly divisible it were google images. If you could make the background a bit darker, the feeling of space would be created more, and the pictures would look nicer compared to the background.
Nonetheless it's a great gadget, and not something you see often.
Too many flaws
This is a good game overall. You already have full points for graphics, gameplay and playability. The game flows really well, and it isn't boring to play. There are enough enemies, and they were quite original.
There are lots of things I didn't like about this game though. First of all: the random-dungeon-generator was nice, but way too random. By that I mean that things like shops, difficulty of rooms and stuff wasn't based on how far you got in the game. I wasn't very lucky the first time I played it. I stumbled across three shops in the first five rooms I entered, and didn't see one in the about thirty rooms afterwards. Because of this I had to walk back and forth for a minute of four through rooms I've all seen three times before.
Due to the random nature, some rooms returned a few times in one game, making the already easy levels far too easy.
The battling system was nice, but since the rooms didn't get much more difficult the farther I got into the game, I hardly got hit in the last 10 to 15 rooms. Once you have one of the best weapons, no enemy can hit you faster than you heal it back with all the hearts you get for them.
Do some more with the crafting system! If you have some gold, silver, iron or anything left it often isn't useful at all to sell them. You only get 5 money for a piece of gold! I had hoped for a weapon, shield or amulet upgrade system for that. It's just perfect for it! Make two golds and a staff shoot some magic, or something like that. There must be some nice combinations you can come up with.
I also noticed some bugs:
- Sometimes you get stuck on water if you jump from a high position. For example in the field where you make the jump to the boss fight.
- If you start the game over, the question marks are in the wrong places, most of them even out of the map.
- I also noticed that sometimes the arrows from the shooters point to the wrong direction.
- And of course, the whole game not ending. I only got this while wearing the cursed ring, but still.
The game is nice, but just not diverse and flawless enough to have a golden submission IMO.
Review request club.
It certainly isn't a bad game, mainly because the graphics are great and it works just fine. There aren't any glitches, which is always a plus. the graphics have a bit of a metallic feeling, which fits in a game with robots and electricity beams.
I didn't like that the two bots had to word surprisingly little with each other. Apart from levels 1, 4, 6 and 9 all the levels were just platformers, and after you did a level with one of the two bots he presses a button and you do it again with the other. or sometimes not even that, you just had to do the level again, but then slightly different because the other had a few spikes in other places. I'd hoped for this game to lean more to the side of puzzling, because this is just perfect for it.
Still, I didn't get bored, and that was because the platforming side is very nice. The puzzles were hard enough so that you had to try multiple times to reach the end, but not so hard that I didn't manage to finish it.
There are not a lot of levels though. If you made a few extra hard bonus levels after completing every level it would be very nice. Or at least an ending. After completing all levels it would be nice if you can submit your time/deaths to a scoreboard or something similair.
Still, this game certainly doesn't deserve an insufficient.
Awesome, but certainly not perfect.
I want to start by saying it's an amazing game, and with the great graphics, diversity and nice story there's no way I'm going to give this game less than a 7.
The intro, ending and every other movie are just amazing. There are some things that could've been better though.
- It missed some very general things like the main menu button, mute button and choice of controls. I especially missed the main menu button, because you sometimes have a lot of lives (contra). Because of that I only had the choice of: a) wait until I get killed a lot of times, or b) restart the whole game and let it load again from the start.
- I don't think that it was a good idea to make the buttons to activate rage a + s. It really frustrated me, because in all those irritating platforming parts you'll want to shoot and jump without using your rage move.
- The instructions are pretty basic, which is nice, since you don't have to remember things. I didn't like that it wasn't explained. I have absolutely no idea how to perform special moves in the wrestling part, or how the shield works in Zeldabobo.
Not too bad of a clock day flash
On clock day I usually expect more spammy flash, which this isn't. It works fine, and you have chosen a good background song.
It's still very basic, so as a not-clock day submission it wouldn't stand out.
The main flaw is the lack of background. Although it's pretty classic since the original "B" had a white background too, a moving background with some sort of party or hazy B's would fit too.
A bit more puzzling element would be nice. It was pretty boring to just hop from B to B for the first two levels. The third level was nice though. Too bad it stops after that, because if you have more levels like that, it would be a nicer game.
I also noticed a small glitch: if you win and start a new game, your lives will get carried over.
Put some more levels and variation in this game, and it would be a nicer game.
Not too bad
The graphics and the story didn't disappoint me. The first few levels were much too bland, but later on the graphics were better. The SpaceCakeNinja's cave was probably the nicest level.
The story isn't something to keep playing for, but a nice addition. Maybe you could, for the story or to make later levels easier, make some objects that you have to pick up?
The general idea is executed nice too. What I sometimes see is a flickering cursor or things like that, but this game had no glitches at all.
The music wasn't too irritating for me. It wasn't the best, but good enough for a game. I didn't feel the urge to have a mute button, although it's always good to have one, along with a "go to the main menu" button.
Also, for another cheat, you can press tab before the level starts while holding your mouse button over the end. Due to that, I could see the ending. But that was a bit disappointing. At least, if the "Ta daaa :D" screen is the end. It would be even better if you made an animation or something like that.
This game is insanely hard, at least for me. Probably even with a visible mouse this would be hard. I could only beat the first four levels without cheating. That doesn't mean it's bad though. It does mean that it would be great to have some sort of tutorial/easy mode.
Overall this isn't a bad game, and there has certainly been put some time in it. Make some of the levels look nicer, make some additions and the game will be much better though.
Not a bad game, but also not spectacular.
What I immediately liked was the Christmas feeling this game gave. The falling snow at the start is nice, and the carpet in Christmas colours is nice.
It works fine too. Although you can't see the score if it's less than zero, the scoring system works fine and the shooting system is nice. The shots being homing isn't something you see often.
I think the main reason this game that this game doesn't get too high of a score is that the graphics and the shooting are all a bit common. Things like the carpet are a nice addition, but the main shooting floor is a bit too large and too boring. Some snow flowing from a window, some Christmas ornaments or sleeping pets (just some ideas) would make it less general.
Another thing that bothered me was that you can't shoot precise, but in 16 directions. Because the candy canes are going up and down a bit, the shooting system lacks in the precision needed to shoot them from a distance. 16 directions are more than you see in an average game like this though, so it isn't too bad that you didn't have that.
There are some other things like new levels that the other reviews already said, so I'm not going to bore you with that. More enemies and other ways to defeat them would be nice too.
My last bit of advice would be a pause button and a mute button. The music is nice, so I didn't need it, but a pause button would certainly be nice.
Put just a bit of extra time in a game like this, and it will get much better. The start is there.
Compliments on the choice of music, by the way!
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